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How to easily boost your FPS.

#1 User is offline   Phobia Icon

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Posted 07 June 2010 - 06:23 PM

Hi ladies!
Thought I would post my fps config + a little tutorial to get it installed!

The config:
	cl_interp_npcs "0";			alias cl_interp_npcs 
	cl_cmdrate "100"			//101
	cl_interp "0"			
	cl_interp_all "0";			alias cl_interp_all			
	cl_interp_ratio "1";			alias cl_interp_ratio
	cl_interpolate "1";			alias cl_interpolate 
	cl_lagcomp_errorcheck "1";		alias cl_lagcomp_errorcheck
	cl_lagcompensation "1";			alias cl_lagcompensation
	cl_predictweapons "1";			alias cl_predictweapons
	cl_smooth "1";				alias cl_smooth
	cl_smoothtime "0.1";			alias cl_smoothtime
	cl_updaterate "101"
	rate "30000";				alias rate
	net_maxfragments "1280";
	sv_maxupdaterate "101"

	// Performence
	blink_duration "0"; 			alias blink_duration 	
	budget_history_range_ms "0.01";		alias budget_history_range_ms
	flex_smooth "0";			alias flex_smooth
	fps_max "121";				
	func_break_max_pieces "0";		alias func_break_max_pieces 
	g_ragdoll_fadespeed "0";		alias g_ragdoll_fadespeed
	g_ragdoll_important_maxcount "0";	alias g_ragdoll_important_maxcount 
	g_ragdoll_lvfadespeed "0";		alias g_ragdoll_lvfadespeed
	g_ragdoll_maxcount "0";			alias g_ragdoll_maxcount
	lod_enable "1";			
	lod_TransitionDist "1";		
	mat_aaquality "0";			alias mat_aaquality
	mat_antialias "8";			//alias mat_antialias
	mat_bumpmap "0";			alias mat_bumpmap 
	mat_colorcorrection "0";		alias mat_colorcorrection
	mat_disable_lightwarp "1";		alias mat_disable_lightwarp
	mat_fastnobump "0";			
	mat_fastspecular "0";			
	mat_filterlightmaps "0";		alias mat_filterlightmaps
	mat_forceaniso "0";			alias mat_forceaniso 
	mat_forcehardwaresync "1";		
	mat_hdr_level "0";			alias mat_hdr_level
	mat_parallaxmap "1";			alias mat_parallaxmap
	mat_picmip "0";				alias mat_picmip 
	mat_reducefillrate "0";			alias mat_reducefillrate 
	mat_shadowstate "0";			alias mat_shadowstate  
	mat_specular "0";			alias mat_specular 
	mat_trilinear "1";			alias mat_trilinear 
	mat_vsync "0";				alias mat_vsync	
	mat_wateroverlaysize "8";		alias mat_wateroverlaysize 	
	mp_decals "50";				alias mp_decals
	r_3dnow	"1";				alias r_3dnow
	r_3dsky	"0";				alias r_3dsky	
	r_cheapwaterend "1";			alias r_cheapwaterend
	r_cheapwaterstart "1";			alias r_cheapwaterstart
	r_decals "5"; 				alias r_decals
	r_dopixelvisibility "0";		alias r_dopixelvisibility
	r_drawbatchdecals "0";			alias r_drawbatchdecals 
	r_drawflecks "0";			alias r_drawflecks
	r_drawmodeldecals "0";			alias r_drawmodeldecals
	r_dynamic "0";				alias r_dynamic
	r_eyeglintlodpixels "0";		alias r_eyeglintlodpixels
	r_eyegloss "0";				alias r_eyegloss
	r_eyemove "0";	;			alias r_eyemove		
	r_eyes "0";				alias r_eyes
	r_eyeshift_x "0";			alias r_eyeshift_x 
	r_eyeshift_y "0";			alias r_eyeshift_y 
	r_eyeshift_z "0";			alias r_eyeshift_z
	r_eyesize "0";				alias r_eyesize
	r_flex "0";				alias r_flex 
	r_forcewaterleaf "0";			alias r_forcewaterleaf
	r_lightaverage "1";			alias r_lightaverage
	r_lod "0";				 
	r_maxdlights "32";			alias r_maxdlights
	r_maxmodeldecal "0";			alias r_maxmodeldecal
	r_maxnewsamples "0";			alias r_maxnewsamples
	r_maxsampledist "0";			alias r_maxsampledist 
	r_minnewsamples "0";			alias r_minnewsamples
	r_mmx "1";				alias r_mmx
	r_norefresh "0";			alias r_norefresh
	r_occlusion "0";			alias r_occlusion
	r_phong	"0";				alias r_phong
	r_PhysPropStaticLighting "0";		alias r_PhysPropStaticLighting 
	r_renderoverlayfragment "0";		alias r_renderoverlayfragment
	r_rootlod "2";				
	r_ropetranslucent "0";			alias r_ropetranslucent
	r_shadowmaxrendered "16 ";		alias r_shadowmaxrendered 
	r_shadowrendertotexture "1";		alias r_shadowrendertotexture
	r_shadows "1 ";				alias r_shadows 
	r_sse "1";				alias r_sse
	r_sse2 "1";				alias r_sse2
	r_teeth "0";				alias r_teeth
	r_updaterefracttexture "1";		alias r_updaterefracttexture
	r_WaterDrawReflection 0";		alias r_WaterDrawReflection
	r_waterdrawrefraction 1";		alias r_waterdrawrefraction
	r_waterforceexpensive "0";		alias r_waterforceexpensive
	r_waterforcereflectentities "0";	alias r_waterforcereflectentities
	r_worldlightmin "0.0002";		alias r_worldlightmin
	r_worldlights "2";			alias r_worldlights
	rope_averagelight "0";	 		alias rope_averagelight
	rope_collide "0";			alias rope_collide
	rope_shake "0";				alias rope_shake
	rope_smooth "0";			alias rope_smooth
	rope_smooth_enlarge "0";		alias rope_smooth_enlarge 
	rope_smooth_maxalpha "0";		alias rope_smooth_maxalpha
	rope_smooth_maxalphawidth "0";		alias rope_smooth_maxalphawidth
	rope_smooth_minalpha "0";		alias rope_smooth_minalpha
	rope_smooth_minwidth "0";		alias rope_smooth_minwidth
	rope_subdiv "0";			alias rope_subdiv 
	rope_wind_dist "0.01";			alias rope_wind_dist
	weapon_showproficiency 	"1";		alias weapon_showproficiency 

	// Sound
	bgmvolume "0";				alias bgmvolume
	cl_customsounds "0";			alias cl_customsounds	
	dsp_enhance_stereo "1";			alias dsp_enhance_stereo
	dsp_slow_cpu "1";			alias dsp_slow_cpu
	dsp_vol_2ch "1";			alias dsp_vol_2ch
	dsp_vol_4ch "0" ;			alias dsp_vol_4ch 
	dsp_vol_5ch "0";			alias dsp_vol_5ch
	dsp_volume "1";				alias dsp_volume 
	snd_profile "0";			alias snd_profile
	snd_async_fullyasync "0";		alias snd_async_fullyasync 
	snd_pitchquality "1";			alias snd_pitchquality
	snd_duckerthreshold "0.15";		alias snd_duckerthreshold 
	snd_duckerreleasetime "2.5";		alias snd_duckerreleasetime 
	snd_duckerattacktime "0.5";		alias snd_duckerattacktime
	snd_ducktovolume "0.55";		alias snd_ducktovolume
	snd_noextraupdate "0";			alias snd_noextraupdate
	
	// Gaming
	budget_show_history "0";		alias budget_show_history
	cl_autowepswitch "0";			alias cl_autowepswitch 
	cl_c4dynamiclight "1";			alias cl_c4dynamiclight
	cl_downloadfilter "none";
	cl_dynamiccrosshair "0";		//alias cl_dynamiccrosshair
	cl_ejectbrass "0"; 			alias cl_ejectbrass
	cl_ragdoll_collide "0";			alias cl_ragdoll_collide
	cl_ragdoll_physics_enable "0";		alias cl_ragdoll_physics_enable
	cl_show_splashes "0";			alias cl_show_splashes
	cl_spec_mode "1";			alias cl_spec_mode
	con_filter_enable "0";			alias con_filter_enable
	con_filter_text "0";			alias con_filter_text
	gl_clear "1";				alias gl_clear
	hud_centerid "1";			alias hud_centerid
	hud_drawhistory_time "1.6";		alias hud_drawhistory_time 
	hud_fastswitch "1";			alias hud_fastswitch
	jpeg_quality "100";			alias jpeg_quality
	npc_height_adjust 1;			alias npc_height_adjust
	props_break_max_pieces "-1";		alias props_break_max_pieces
	props_break_max_pieces_perframe "-1";	alias props_break_max_pieces_perframe		
	showhitlocation "1";			alias showhitlocation
	weapon_showproficiency "0";		alias weapon_showproficiency

The config is downloadable, here!

First, open up "Computer"
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Second, go to your C: drive (or any other drive you installed steam on):
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Now go to Program Files:
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.. and steam:
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now go to steamapps:
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now press on your account name. if your steam name for example is "phobia" then open up phobia:
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now go to css:
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now go to your cstrike folder:
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the last step is, open up your cfg folder!
Posted Image

But! There's always minuses. If you're using this, your in-game quality will decrease. Nothing you cant play with, at all. I'm running 100+ fps all the time with this :)
You may not change the name of the file, it should be autoexec.cfg.
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#2 User is offline   Killerace Icon

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Posted 07 June 2010 - 06:30 PM

very nice tutorial, thanks :)

View PostPhobia, on 07 June 2010 - 08:23 PM, said:

I'm running 100+ fps all the time with this :)


didn't you say that you're screen only makes 75 fps? haha :lol:
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#3 User is offline   Phobia Icon

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Posted 07 June 2010 - 06:42 PM

it does, but if my screen supported more, i would run 100+ :P
i play with fps_max 101, and it stays on 100 ;)
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#4 User is offline   Jack Icon

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Posted 07 June 2010 - 06:48 PM

You got less than 100fps before?
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#5 User is offline   Phobia Icon

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Posted 07 June 2010 - 08:20 PM

Around 70-130.
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#6 User is offline   Jievee Icon

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Posted 07 June 2010 - 09:03 PM

Very Nice Tut, shouldn't this be in the libary? :D
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#7 User is offline   Phobia Icon

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Posted 09 June 2010 - 04:13 PM

I don't think I can post there :)
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#8 User is offline   Zeromac Icon

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Posted 09 June 2010 - 08:56 PM

Usually you dont need more than 60-70?
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Posted 09 June 2010 - 09:26 PM

Lies.
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#10 User is offline   Zeromac Icon

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Posted 09 June 2010 - 10:57 PM

It all comes down to how many your screen can show.
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Posted 10 June 2010 - 10:18 PM

Exactly.
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#12 User is offline   Kamikaze Icon

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Posted 28 August 2010 - 10:01 AM

View PostZeromac, on 10 June 2010 - 12:56 AM, said:

Usually you dont need more than 60-70?

I agree with Zeromac the human eye cannot tell the difference between FPS above 60FPS, also most computers should be able to flawlessly play counter-strike:source above 100FPS.
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Posted 30 August 2010 - 02:30 PM

my screen supports up to 75hz on the reso I'm using

YOU can tell the difference between 100 stable and a variation between 70-100

This post has been edited by Blaze: 30 August 2010 - 06:16 PM
Reason for edit:: fixed

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